
There are varying opinions on whether Rise sounded bad at Worlds. Some people believe that the sound effects in Rise were lacking and did not compare well to previous Monster Hunter games, with some describing the sound of hitting a monster as slapping the flat side of a butter knife against some moist peanut butter. However, others found the sound effects fitting and satisfying. In terms of music, Reddit polls show that Rise is one of the favourite Worlds songs, although some people found it disappointing or bland.
| Characteristics | Values |
|---|---|
| Sound effects | Lack the visceral quality and "weight" of previous Monster Hunter games |
| Sound quality | Super high quality and crunchy in World, but lacking in Rise |
| Music | Terrible |
| Endgame | No value, hurts the game |
| Story | Unfinished |
| Controls | Bad |
| Gameplay | Dogshit |
| Animations | A lot less weight |
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What You'll Learn
- Monster Hunter Rise's sound effects were an improvement on Monster Hunter World's
- Monster Hunter World's sound effects had more satisfying weight
- Monster Hunter Rise's sound effects lacked the visceral quality of Monster Hunter World's
- Monster Hunter Rise's sound effects were criticised for being too soft
- Monster Hunter Rise's sound effects were criticised for being too hollow and light

Monster Hunter Rise's sound effects were an improvement on Monster Hunter World's
The Monster Hunter video game series has always been praised for its sound design. However, some fans have expressed disappointment with the sound effects in Monster Hunter: World and Monster Hunter Rise.
Players have noted that the sound effects in Monster Hunter: World lacked the same impact and weight as the previous games in the series. Specifically, some have criticised the lame and weak sound of the longsword, which made the weapon feel less satisfying to use. One player described the sound of hitting a monster with a longsword as "gently dropping a knife onto grass", lacking the big and chunky sound effects of previous games.
Monster Hunter Rise, the latest entry in the series, has received similar criticism for its sound design. Players have noted that the sound effects, particularly for weapon hits, sound hollow and light, like slaps rather than slashes, and lack the "visceral quality" associated with the Monster Hunter series. One player described the sound of using the hammer in Rise as "incredibly weak" compared to the "crunchy" sound in World.
However, it is important to note that sound design is often a lower priority during game development and can be improved upon in future updates. Additionally, the availability of mods allows players to customise the sound effects to their preferences.
Despite the criticisms, some players have expressed satisfaction with the sound effects in both World and Rise. One player praised the sick and fitting sound effect of a successful counter with the Iai spirit slash in Rise. Another player noted that while the sound effects in World were disappointing, Rise's sound effects were an improvement, especially for impact damage.
In conclusion, while Monster Hunter Rise's sound effects may not have lived up to the expectations set by previous entries in the series, they still mark an improvement over Monster Hunter: World's sound design. With future updates and mods, players can look forward to further refinements and customisations to enhance their gaming experience.
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Monster Hunter World's sound effects had more satisfying weight
Many players have expressed disappointment with the sound design in Monster Hunter Rise, particularly in comparison to Monster Hunter World. While some players found the sound effects in Rise to be lacking in weight and impact, they praised the sound design in World for its satisfying, crunchy weight.
One player described the sound of hitting a monster in Rise as "slapping the flat side of a butter knife against some moist peanut butter," lacking the visceral quality associated with Monster Hunter's overall sound design. Another player noted that the sounds in Rise were like "hitting a monster with a big styrofoam blade, no impact."
In contrast, players described the sound effects in World as ""surprisingly chunky and satisfying," with a super high quality and crunchy weight." They praised the sound design in World for its ability to convey the satisfying feel of the gameplay. Some players even noted that the sound effects in World made the game more enjoyable, adding weight and impact to their attacks.
However, it is important to note that not all players disliked the sound effects in Rise. Some players found the regular hit sounds satisfying and preferred them over the sounds in World. Additionally, some players attributed the perceived lack of impact in Rise to the absence of visual effects and rumble, rather than solely to the sound design.
Despite the improvements in Rise over World's sound effects, particularly in impact damage sound, players still felt that there were points where the sound design could be improved. For example, one player who used the hammer in both games noted that the hammer in Rise sounded much softer and lacked the weight and fidelity of the hammer in World.
Overall, while Monster Hunter World's sound effects were praised for their satisfying weight and impact, players had mixed opinions on the sound design in Monster Hunter Rise, with some finding it lacking in weight and others finding it satisfying.
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Monster Hunter Rise's sound effects lacked the visceral quality of Monster Hunter World's
Several gamers have expressed disappointment with the sound effects in Monster Hunter Rise, claiming that they lack the visceral quality of Monster Hunter World. They argue that the sound effects in Monster Hunter Rise are too soft and hollow, lacking the weight and impact of its predecessor. One gamer described the sound of hitting a monster as "slapping the flat side of a butterknife against some moist peanut butter", while another likened it to "hitting a monster with a big styrofoam blade".
The weight and impact of weapons are essential to the feel of combat in Monster Hunter, and the sound effects in Rise seem to fall short in conveying this. Gamers have noted that the sound effects in World had a satisfying, crunchy weight to them, with older games in the series featuring punchy and arcadey sound effects. In contrast, the sound effects in Rise are described as lacking satisfying sounds or visuals, with animations that have less weight.
Some gamers have defended the sound design in Rise, arguing that it is an improvement over World, especially in terms of impact damage sound. They claim that the sound effects in World were underwhelming, with the longsword, in particular, lacking the chunky and satisfying sound of previous titles. However, the majority opinion seems to favour World's sound design, with many gamers expressing disappointment in Rise's sound effects and their lack of impact.
It is worth noting that some gamers have attributed the perceived lack of weight in Rise's sound effects to the absence of rumble or other feedback features, which were not necessary in previous titles. Additionally, some gamers have suggested that the sound design in the full release of Rise may improve, as it is often a lower priority during the early stages of development.
Despite the criticism, some gamers have expressed their excitement for the game and their appreciation for specific sound effects, such as the successful counter with the iai spirit slash. While the sound design in Rise may not live up to the standards set by its predecessor, it is important to consider that sound effects are just one aspect of the gaming experience, and other elements such as gameplay and story can also contribute to the overall enjoyment of the game.
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Monster Hunter Rise's sound effects were criticised for being too soft
The sound effects in Monster Hunter Rise have been criticised for lacking the visceral quality associated with the Monster Hunter series. Players have complained that the sound effects are too soft and lack the weight and impact of previous games, particularly Monster Hunter World.
One player described the sound of hitting a monster as "slapping the flat side of a butter knife against some moist peanut butter", while another said it was like "hitting a monster with a big styrofoam blade". The sound effects have been described as "hollow and light", with players feeling that they don't convey the satisfying feel of the gameplay.
Some players have attributed the issue to compression, which has made the sound effects sound weaker and less impactful. Others have suggested that the sound effects were made more subtle in response to complaints about Monster Hunter World. However, some players feel that the sound effects in Rise are not just weaker than World, but inferior to those in older games in the series.
It's worth noting that not all players agree with the criticism, and some have defended the sound effects in Rise. Additionally, there have been reports of audio level issues in the game, which may have contributed to the perception of soft sound effects. Some players have had to adjust their audio settings to hear sound effects clearly.
Despite the criticism, it's important to remember that sound design is a complex and challenging aspect of game development, and it's possible that the developers will address these concerns in future updates or releases.
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Monster Hunter Rise's sound effects were criticised for being too hollow and light
Monster Hunter Rise has received criticism for its sound effects, which some players have described as being too hollow and light. This is particularly noticeable in the hit effect sounds, which lack the visceral and crunchy quality that players associate with Monster Hunter's overall sound design. Players have compared the sound of hitting a monster to slapping the flat side of a butter knife against moist peanut butter, lacking the impact and weight that would convey the satisfying feel of the gameplay.
The sound effects in Monster Hunter Rise are described as an improvement over those in Monster Hunter World, which were criticized for their lack of satisfying impact. However, players still find the sound effects in Rise to be lacking in comparison to older titles in the series, such as Monster Hunter Generations Ultimate (MHGU) and the 3DS game GU, which offered meatier and more satisfying sound effects when hitting monsters.
The issue with the sound effects in Rise is not just limited to cutting weapons, as some players have also noted that the hammer sounds are incredibly weak and lack the weight and fidelity of their counterparts in World. The lack of satisfying sound effects is surprising, given the importance of audio feedback in games, especially for players who invest hundreds of hours into them.
While some players have expressed disappointment with the sound design in Rise, others have attributed this to the lower priority of sound design in game development. Additionally, some players have praised the ambient sound effects in Rise, as well as the improvements in the menu and UI sounds compared to World.
Despite the criticism, it is important to note that sound design is a subjective aspect of gaming, and some players may not consider it a dealbreaker. However, for a game series renowned for its exceptional aesthetics, including sound, the lackluster audio in Rise has been a notable departure from expectations.
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Frequently asked questions
This is a subjective question and will depend on who is listening. Some people have said that the sound effects in Rise are disappointing and lack the visceral quality associated with Monster Hunter's overall sound design. Others have said that the sound effects are an improvement on previous versions.
Some people have said that the sound effects in Rise are disappointing compared to previous versions, with some describing the sound as "limp" and "compressed".
Some players have said that the sound effects in Rise lack the "visceral quality" and weight of previous versions, with one player describing the sound of hitting a monster as "slapping the flat side of a butter knife against some moist peanut butter".
Some players have said that the sound effects in Rise are an improvement on previous versions, with one player saying that the menu and UI sound much better. Another player said that the sound effect after a successful counter with the iai spirit slash is "pretty sick and fitting".
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